4. Automated with data. it might not be the same as the actual name of the vessel. You can also add alias spawnstableloc to the start of that command to make a permanent alias. "list ships" then find the name of the ship. Fobiner • 4 yr. Once in the game, you can summon the console with control+backspace and enter your commands. However, it will not work with a LunaLib version less than v1. Kind of like Prism Freeport. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. It's in the "specials" section. Item ID - Name of Item. 3c — Install colony item on ships!. ago. ago. ) Get Notepad++. starsector-coredataconfigsettings. Download. For example, running alias = god;infiniteammo;infiniteflux;nocooldown would let you run all those commands at once by entering = into the console. That is the only thing I can think of at the moment. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. e. Share Sort by: Best. Add a Comment. 1 / 2. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! It's in the "specials" section. Instructions This is installed just like any regular mod. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Download (0. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. You can add specific deposit (i. e. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 25, Set it to 1. Add a Comment. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Can just add skill points or reset things, even with the level cap. It used to be called Starfarer. This is installed just like any regular mod. Ran the game without Concord enabled, issue with text display is gone. Once in the game, you can summon the console with control+backspace and enter your commands. - Flameout, disables all engines of current target. And to my knowledge, you can only build a Makeshift Comm Relay at the stable locations. 51K Members. if nothing shows up, you may be missing a mod that adds. !!! Name. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Premium Powerups Explore Gaming. Use "findship [ship ID]" You can look at ship ids using the command "list ships". Underworld and Ship/Weapons Pack. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. For just the hull you'd enter "addship paragon_Hull". Just copy and paste it into console. Their are know won. . But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Strangely, I found the Traumtanzer battlecruiser. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. 10. Quote from: Kentington on March 30, 2021, 06:15:38 AM. in descriptions. Run list specials and pick whatever BP you want. getSector (). LazyLib is a library required by most other Starsector mods. Top 2% Rank by size. Yes you can modify the save file. When you find it, it's just as simple as typing "giveship warlord" or something like that. Bruh. log for more info. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. 0. With a planet selected run these commands to add or remove planet modifiers. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. 04. - added some console commands that tim kept bothering me about 1. log for more details". 6 and Starsector 0. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. Previous 1 2 Next. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportConsole Commands 3. An unofficial developer's console for Starsector. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(The only ways I know without tinkering with config files are the console commands mod and epta tech. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Console. 96a-RC6 and make sure nothing broke as a result 0. The world type for frozen planets is "frozen", not "ice". 2. you need to know that. Bitbucket. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Here are the commands that have known. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. As mentioned, the console command mod includes a survey option. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Put it in the mods folder and make sure it's tagged in Starsector's launcher. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. all the ships travel 20% (i think) faster in time. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 95a] Controllable Domain Mothership. Note - use this console command to clear all the stuck intel. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Together they should give you sensor range over the whole system without any side effects. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Make sure you make a backup first, in case you do anything wrong. Any help would be awesome! Thanks!~. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. list specials. at org. While the commands themselves aren't case sensitive, arguments are. Make sure you’re doing it from the colony management screen. While the commands themselves aren't case sensitive, arguments are. This is a subreddit focused on discussing RPG Maker. Reply. csv is section on planets. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Buy space drugs cheap, sell high. I'll just leave them here for posterity, in case. and it'll spit out an alphabetical list of. Re: [0. ) Save your game. As for controlling my fleet, for the most part I try to. Anyway, to fix it open your campaign. With the command addspecial ship_bp valkyrie. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Step 3. Logged float. 16 comments. . Credits Zaphide: the original Exerelin Dark. Oh god, now I’m imagining starsector with multiple speices. 64 Apex Design Collective 1. I mean, Starsector is still a perfectly balanced game, with no exploits. It's a bit complicated so I'm going to use an example. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Go into your save, into campaign. Would it be possible to have it save the last few (5 or 6) unique commands? 2. The reason I know this is because I spent all day surveying all of the systems. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. Coronal Hypershunt. usually this is not a problem since i. Systems with cryosleepers present will have green names. I'd avoid using it entirely for the time being. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. ago. Go to starsector r/starsector. . 95. setRelationship(pirates. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bug This is installed just like any regular mod. 2Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). This mod worked great before (and thanks to the tutorial I even made my own. 95a] Console Commands v2021. 鉴于本帖子在站内搜索占权重较高. 04. New commands: - Clear, clears the text from the campaign pop-up. 2. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. 1) Have a rally point for your fleet, somewhere near the center of the map. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Click on the star. If you are playing with mods do List conditions with the Console command mod. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. If you are playing with mods do List conditions with the Console command mod. And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. I come back and I encounter this bullshit pretty much immediately. r/starsector • Behold, I have returned to infest your nightmares once again. I have learned something new. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. 0 coins. Console commands just gives you a console similar to older games like TF2 where you can press "`" and bring up a menu for noclip or godmode type things. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. I went down each column, till I found the ship in the 4th column 2nd row. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). As mentioned, the console command mod includes a survey option. Now you have two options!An unofficial developer's console for Starsector. Last Update: 06 May 2023. You can even spawn a ring or cryosleep containers. 3 (which fixes the. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. Many thanks. ago. lazywizard. And Jangala will no longer have the habitable condition. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. 95a: AddXP no longer gives negative XP after you reach level 15. Make sure you make a backup first, in case you do anything wrong. 95a as well as a fresh one that was just created in 0. It's 10. 96a-RC10). Thanks for the help. 1. See full list on starsector. However, I don't know how you'd do it in an existing scenario. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. redduck12 • "mod" "author" • 3 yr. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". 3, save that savegame again but with 0. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. It used to be called Starfarer. Author Topic: [0. It feels better than just getting lucky or using a console command. it will spawn the ship in it's form as if you. 49K subscribers in the starsector community. Overhauls. StormGod is a part of that second mod. and the slowdown field is a toggle. Ultimate Factually Accurate, Objective, Starsector Tier List. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). (Additionally, you can do it while playing, and you don't have to modify any files) 4. If that doesn't work, type in "help" or "help conditions". getMemoryWithoutUpdate. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. Safe to add and remove to an ongoing save file. If you want to use this mod with LunaLib, make sure it. 1a-rc2 Fast Engine Rendering 1. pooky207 • 3 yr. - Using this command without arguments gives as many crew as your fleet can. StormGod is a part of that second mod. Instructions. The "open_market" is not considered a market for the "setmarketowner" command. Download (0. - start game. Must be because the screen is filled with other things added by the mod. 04. It's older than the "regular version" (Console Commands (3. Author: ALazyWizard. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. 5 extratential lanestate union 0. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. 我会在原贴. Auto correct sucks sorry addindustry is the command. Losing control of an active coronal hypershunt without following proper shut. can't open the console Version: Console Commands v2021. 0 14. Also, despite losing the base, they remain in hyperspace until destroyed. json) and changing the value of maxColonySize. addAsteroidBelt (system. I'm putting my last playthrough list as reference. ago. WS for forward and back, QE for strafing, and AD for rotation. 7. ago. ). A new build is up, grab it here. json. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Now would be the "setmarketowner [market name here] [faction name here]" phase. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. This happens both in a game that was created in 0. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. ago. "addofficer personality level faction name" are all things you can customize, though faction just changes. 1st, go to the secret station in the system with the tritachyon patrol. 95. 2a] Console Commands v2. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. As mentioned, the console command mod includes a survey option. Tools, guides, and other resources. 65f); and change -0. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. scarface2cz. Re: [0. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. An unofficial developer's console for Starsector. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. With no planetary features, a planet will have no districts. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. Go into your save, into campaign. Console Commands. CSV file. The command hullmods cost 0 ordnance points. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). With an alias, spawnstableloc will work as shorthand for the full command. 1d 17. It used to be called Starfarer. v1. jpg (79. Go to starsector r/starsector. Open up "campaign. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship you would go into the fleet screen and then use commands. This gives them back a foothold in the game. AddXP with no arguments now gives you enough XP to reach the next level. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Instructions. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. View mod page; View image gallery; Legacy of Arkgneisis. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. I've never messed with starsector console before. getStar (), 150, 3600, 170, 200, 250, Terrain. This is disrupting quite the game balance as my fleet is strong enough to tackle 1-2 at a time and the regeneration is much faster. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Yes you can modify the save file. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. 51K subscribers in the starsector community. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. Re: [0. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. from the list below): Go to the system view and select a planet. It will spit out EVERY SINGLE possible command you can use. Adding Built-in hull mods to different ships. Evolution. 1a RC3. - devmode console command, toggling dev mode off. Auto correct sucks sorry addindustry is the command. Combat Radar. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. 1. OrganEntrepreneur • 1 yr. Updated to be compatible with Starsector 0. While the planets info menu is on your screen, open the console and type the following event. . An unofficial developer's console for Starsector. Update the mod 2. Factions. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. setmarketsize 4. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Starsector calls the getId() method to get the Id. Three types of objective exist: the comm relay, nav buoy and sensor array. Thx for any help or pointer. Go to map. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. 2A New Level of Confidence - 25. impl. That will add a stable location at the player fleet's current position. Added 'list bases' to show name and location of all Pather and Pirate bases. High Tech Armada 0. "list blueprints" to list all the game's available bps and bp packages. Our example planet's name is Asmal. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. 25 DIY Planets 1. Autosave. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. You can use the console command mod to just spawn the officers you want. Yes, it is possible, using the same manual-track-down-cryosleeper method.